
Surprisingly, the Jedi were exceptionally decentralized and had no qualms with members seeking marriage and family. Jedi apprentices were chosen not solely during their childhood, but also up through their young adulthood. In the time before Exar Kun gave into the dark side, the Jedi operated quite differently from how they've been portrayed in most movies, videogames and books. During the KOTOR era there were several "Sith Wars" that broke out between Jedi and their fallen brethren. Let's start with the Jedi's most hated nemesis as a class option: the Sith.

However, it's worth doing everything that can be done to give people a valid reason not to create the force-enabled, lightsaber chopping characters. Of course, no matter what you create or do some players will inevitably go for the class and that's fine. My basic goal with each of these ideas is to pull as many players away from the Jedi class as possible. Thankfully, BioWare seems to have chosen itself a wonderfully powerful loop-hole: Knights of the Old Republic. Neo-futuristic-magical-samurai with energy swords aren't a hard sale for most players choosing which class they want to play. Yet I also feel like it's a mistake making Jedi readily available without presenting players with other options that are equally appealing. I got the draw of the setting, but for an MMO it really didn't cater to the fervent desire to roll a Obi-wanna be character.

I still think that one of the many mistakes with Star Wars Galaxies was setting it during the original trilogy, where Jedi were almost non-existent. Star Wars as an MMO presents developers with a tough issue: how to deal with the Jedi class.

Granted, I already thought about the game quite a lot even before it was the now more official affair. With the less-than-grandiose announcement that Electronic Arts, BioWare and Lucas Arts are working together on a KOTOR MMO, I've found myself pondering the game that until now was nothing but a rumor.
